Fix Limbus Company Ammo and Charge issue

, and has received positive feedback from both critics and players. However, there have been some concerns regarding Limbus Company’s Ammo and Charge system, specifically in terms of balance and usability. This article will discuss these issues in detail and propose possible solutions.
Ammo System
The Ammo system in Limbus Company is used to power up your characters’ skills and abilities in combat. Each character has a set number of Ammo charges that can be accumulated each turn, and once they are depleted, you must spend a turn to reload before using any skills again. While this system is meant to encourage players to strategize their skills and conserve their Ammo, many players have found the current cap of 10 Ammo to be restrictive and may not provide enough flexibility in using different skills for different situations.
Possible Solutions
– Increase the Ammo Cap As suggested by the player in the opening post, one potential solution would be to increase the Ammo cap to 15, allowing for more flexibility in how and when players want to use their skills. This would also give players more options to build their characters, as they would no longer be as restricted in terms of how many skills they can use in a single turn.
– Give Characters Passive Skills that Increase Ammo Cap Another solution could be to introduce passive skills or talents that increase the Ammo cap of specific characters. For example, a character like Glockmael could receive a talent that increases their Ammo cap by 2, allowing them to use more of their skills in a single turn. This would encourage players to build their characters around specific playstyles and abilities, adding more depth and customization to the game.
Charge System
The Charge system in Limbus Company is used to power up your characters’ most powerful abilities, such as Limit Breaks and Ultimates. Unlike Ammo, Charge is accumulated slowly over time and is lost at the end of each turn. While this system is meant to incentivize players to be more strategic and patient in using their most powerful abilities, many players have found the current generation rate of Charge to be too slow and the loss of Charge at the end of each turn to be frustrating.
Possible Solutions
– Increase Charge Generation Rate One solution to address the slow Charge generation rate would be to increase the rate at which Charge is generated. This would allow players to use their most powerful abilities more often and increase the overall pacing of the game. Alternatively, players could receive a guaranteed amount of Charge at the start of each turn, allowing them to plan more effectively around their abilities and timing.
– Remove Loss of Charge at End of Turn Another solution could be to remove the loss of Charge at the end of each turn. While there would still be an incentive to use Charge effectively and strategically, this change would reduce some of the frustration that players feel when they lose Charge simply for taking a turn. Additionally, it would make it easier to plan around powerful abilities such as Leap and Overcharge, which are currently difficult to activate due to the loss of Charge.
Conclusion
Limbus Company is a fun and engaging RPG that has received positive feedback from players and critics alike, but there are some areas where the gameplay mechanics could be improved. Specifically, the Ammo and Charge systems have been identified as areas of concern, and there are several possible solutions that could be implemented to improve the overall balance and usability of these systems. Ultimately, it will be up to the developers to decide on the best way forward, but it is important that they listen to player feedback and work to improve the game experience for everyone.
List of Solutions
– Increase Ammo Cap
– Give Characters Passive Skills that Increase Ammo Cap
– Increase Charge Generation Rate
– Remove Loss of Charge at End of Turn
Table of Possible Solutions
| Problem | Solution |
| — | — |
| Ammo Cap is Restrictive | Increase Ammo Cap |
| | Give Characters Passive Skills that Increase Ammo Cap |
| Slow Charge Generation Rate | Increase Charge Generation Rate |
| Loss of Charge at End of Turn is Frustrating | Remove Loss of Charge at End of Turn |