# FREEZING ENEMIES IN PLACE WITH INVENTORY – GAME BREAKING
Sons Of The Forest General Discussions has been a hot topic of discussion recently due to the introduction of hotkeys. However, with this change, the developers have to make sure that opening the inventory no longer pauses enemies in place. This article will discuss the issue of freezing enemies in place with the inventory and why it is game breaking.
## What is the Issue?
The issue at hand is that when you open your inventory in Sons Of The Forest General Discussions, it pauses the enemies in place. This allows players to:
* Sit in the inventory and heal up to full HP
* Throw grenades and time bombs at enemies and then open the inventory to pause them in place
* Nullify the sense of threat from enemies
This does not occur in The Forest 1, where if you open your tab, enemies can still attack you.
## Why is this Game Breaking?
Having the ability to freeze enemies in place with the inventory makes the game too easy and takes away the sense of threat from enemies. It also nullifies the need to time grenade throws or try to position them in places where you bait the enemies. This makes the game too easy and removes the challenge and sense of threat that the game is meant to provide.
## What Can Be Done?
The developers can make it so that the game does not pause when the inventory is opened. This is how it works in The Forest 1, where the game does not pause when the inventory is opened. This will make the game more challenging and will bring back the sense of threat from enemies.
## Conclusion
Having the ability to freeze enemies in place with the inventory is game breaking and makes the game too easy. The developers should make it so that the game does not pause when the inventory is opened, as it does in The Forest 1. This will make the game more challenging and bring back the sense of threat from enemies.