Sons Of The Forest: Why Combat Is Tedious and Unenjoyable

Combat in Sons of The Forest: A Tedious Affair

Sons of The Forest is an action-adventure survival horror video game developed by Endnight Games. It has been praised for its intense and immersive combat system, however, many players have found it to be quite tedious. In this article, we will discuss the reasons why combat in Sons of The Forest is so tedious.

Enemies Don’t Stagger

One of the biggest issues with combat in Sons of The Forest is that enemies don’t stagger. This means that whenever a player attacks a cannibal in melee range, the cannibal can counter attack immediately after the player’s hit has landed. This makes it very difficult to react in time, as the player is still swinging their weapon and can’t block the enemy’s attack. The only time it is safe to attack a cannibal is when they have been knocked to the ground.

Blocking Was Nerfed

Another issue with combat in Sons of The Forest is that blocking was nerfed. Players can no longer stop all damage with blocking, while the cannibals can block the player’s attacks without any downsides. This makes it very difficult to play defensively, as getting hit in the game is too punishing.

Melee Weapons Are Too Slow

Melee weapons in Sons of The Forest are also too slow for combat. This means that there is a high chance that the cannibal will either hit the player and stop their attack, or simply dodge and instantly hit the player, leaving them unable to react in time. The bow can help in these situations, however, cannibals can now wear masks which make the bow useless.

Conclusion

Overall, combat in Sons of The Forest can be quite tedious. Enemies don’t stagger, blocking was nerfed, and melee weapons are too slow. Playing defensively can also be difficult, as getting hit in the game is too punishing. Hopefully, Endnight Games will address these issues in the future, making combat in Sons of The Forest more enjoyable.

Leave a Comment